Lecture: Visual Computing
Contents
The field of visual computing deals with generating/capturing, representing, rendering, and interacting with synthetic and real-world images and video. This lecture is the basis for interactive Computer Graphics, Visualization, Computer Vision as well as for building Virtual and Augmented Reality applications.
Students will create an interactive application of their choice. You can find some of the examples from previous years below.
Detailed module description.
Rasterization Pipeline
Vertex Specification
Coordinate Systems
Texture Mapping
Light-Material Interaction
Multipass Rendering
Example Projects
Escape the Void: Daniel Sonnenberg, Kaan Kalinkarci
Spacetube: Burak Durukan, Sebastian Gielen Pereira, Mauricio Köppen, Jason Hartono
Endless Sky: Mila Calisir, Amin Merzouk, Ben Adrian Oswald, Rasmus Walsh