Course: Advanced Rendering Techniques

Contents

There are many different methods to generate images from 3D objects. In this course, we will have an in-depth look at algorithms for both offline and real-time 3D graphics. We will discuss techniques to add special effects to rasterization-based rendering pipelines, making use of state-of-the-art graphics hardware.

Students will create a rendering technique of their choice from a vast area of topics, you can find some of the examples from previous years below.

Detailed module description.

Advanced Lighting Models
Different Rendering Approaches
Shadow Mapping
Deferred Shading
Distributed Ray Tracing
Analyzing Render Paths

Example Projects

Methusshan Elankumaran: Voxel Cone Tracing
Jonas Niggemann: Hybrid Rendering with Ray-Traced Soft Shadows