Course: 3D Modellierung und Animation
In this module, you will get to know the different methods for creating 3D models, the basics of a 3D pipeline, and practical approaches to solve various challenges during modeling. This includes determining requirements and understanding and addressing the restrictions of the intended media. The focus of the course is on modeling and animating objects for use in films, video games, VR/AR, etc.
Students will create a short film containing self-made models and scenarios using Blender. You can find some of the examples from previous years below.
Detailed module description.
Contents
Basic Modeling
Basics of Animation using Shape Keys and Armatures
Character Modelling & Animation, Inverse Kinematics
Particle and Volumetric Effects, Procedural Generation
Render Passes and Post-Processing
Particle Hair, Physics, Curve Hair
Example Projects
Lucas Immanuel Nickel, Maurice Ammour, Georg Haar
Eldie Melia Klüber, Sophie Fröhlich, Vanessa Schilling, Ronja Baßermann
Fabian Münch, Joshua Schmidt, Lukas Heitkamp, Nina Juchum